THE LITTLE WORKSHOP AFTER DARK

LanternworksNight Shift

Seven makers. Twenty shifts. A whole town waiting for light.

SHIFT0 / 20
LANTERNS LIT0 / 10
FREE MAKERS0
AVERAGE JOURNEY—

The town lights up

Finished lanterns leave the workshop at the start of the next shift.

Read the room

Gold dots mean work finished. Waiting cards still occupy a workstation slot. Unused capacity disappears each shift.

Keep the lanterns flowing

Reach the commission target by the end of shift 20. Each lantern must pass through Frame → Paper → Glow.

  1. Use − and + to assign your seven makers. Remove one somewhere before adding one elsewhere.
  2. Each maker supplies 1–3 work points per shift. The numbers on a card are its remaining work at each station.
  3. Set a station’s slot limit (2–6). Finished cards waiting for the next station still use slots. Lowering a limit never throws cards away.
  4. Press Work a shift. Cards move downstream first, then makers work. Newly finished cards move on the next shift.
  5. Watch the queues, move makers to the bottleneck, and reach your commission target. Undo lets you rethink a shift.

The same commission starts with the same random seed. Restart to compare strategies. Progress is saved locally when storage is available.